Mastering the game of Go with deep neural networks and tree search
David Silver, Aja Huang, Chris J. Maddison low, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam low, Marc Lanctot, Sander Dieleman, Dominik Grewe low, John Nham low, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine Leach low, Koray Kavukcuoglu, Thore Graepel, Demis Hassabis
No abstract in the source record.
this paper
works it cites
works citing it
node size = global citations · hover for the full title
Citation edge evidence
- Mastering the game of Go without human knowledge→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Federated Machine Learning→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Deep Learning with Differential Privacy→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Machine Learning: Algorithms, Real-World Applications and Research Directions→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- A guide to deep learning in healthcare→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Deep Learning in Medical Image Analysis→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Deep Reinforcement Learning: A Brief Survey→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- A general reinforcement learning algorithm that masters chess, shogi, and Go through self…→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Grandmaster level in StarCraft II using multi-agent reinforcement learning→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochast…→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- A survey of deep neural network architectures and their applications→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Towards A Rigorous Science of Interpretable Machine Learning→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Deep learning with coherent nanophotonic circuits→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- All-optical machine learning using diffractive deep neural networks→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Relational inductive biases, deep learning, and graph networks→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- On the Opportunities and Risks of Foundation Models→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- A Roadmap of Agent Research and Development→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Shortcut learning in deep neural networks→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Sigmoid-weighted linear units for neural network function approximation in reinforcement …→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Soft Actor-Critic Algorithms and Applications→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Interpreting Black-Box Models: A Review on Explainable Artificial Intelligence→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Review of Deep Learning Algorithms and Architectures→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- [No title in the source record — Edinburgh Research Explorer (University of Edinburgh)]→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Dueling Network Architectures for Deep Reinforcement Learning→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Reluplex: An Efficient SMT Solver for Verifying Deep Neural Networks→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- A State-of-the-Art Survey on Deep Learning Theory and Architectures→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Deep Reinforcement Learning That Matters→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Target-driven visual navigation in indoor scenes using deep reinforcement learning→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Secure, privacy-preserving and federated machine learning in medical imaging→Mastering the game of Go with deep neural networks and tree searchLegacy edge — source detail unavailable
- Mastering the game of Go with deep neural networks and tree search→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Mastering the game of Go with deep neural networks and tree search→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Mastering the game of Go with deep neural networks and tree search→Simple statistical gradient-following algorithms for connectionist reinforcement learningLegacy edge — source detail unavailable
- Mastering the game of Go with deep neural networks and tree search→Policy Gradient Methods for Reinforcement Learning with Function ApproximationLegacy edge — source detail unavailable
- Mastering the game of Go with deep neural networks and tree search→Learning to Predict by the Methods of Temporal DifferencesLegacy edge — source detail unavailable
- Mastering the game of Go with deep neural networks and tree search→A Survey of Monte Carlo Tree Search MethodsLegacy edge — source detail unavailable
- Mastering the game of Go with deep neural networks and tree search→Markov games as a framework for multi-agent reinforcement learningLegacy edge — source detail unavailable
- Simple statistical gradient-following algorithms for connectionist reinforcement learning→Learning to Predict by the Methods of Temporal DifferencesLegacy edge — source detail unavailable
- Reinforcement Learning: An Introduction→Learning to Predict by the Methods of Temporal DifferencesLegacy edge — source detail unavailable
- A Roadmap of Agent Research and Development→A Survey of Monte Carlo Tree Search MethodsLegacy edge — source detail unavailable
- Policy Gradient Methods for Reinforcement Learning with Function Approximation→Simple statistical gradient-following algorithms for connectionist reinforcement learningLegacy edge — source detail unavailable
- Policy Gradient Methods for Reinforcement Learning with Function Approximation→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Dueling Network Architectures for Deep Reinforcement Learning→Policy Gradient Methods for Reinforcement Learning with Function ApproximationLegacy edge — source detail unavailable
- Deep Reinforcement Learning That Matters→Policy Gradient Methods for Reinforcement Learning with Function ApproximationLegacy edge — source detail unavailable
- Mastering the game of Go without human knowledge→Markov games as a framework for multi-agent reinforcement learningLegacy edge — source detail unavailable
- Mastering the game of Go without human knowledge→Learning to Predict by the Methods of Temporal DifferencesLegacy edge — source detail unavailable
- Mastering the game of Go without human knowledge→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Mastering the game of Go without human knowledge→A Survey of Monte Carlo Tree Search MethodsLegacy edge — source detail unavailable
- Mastering the game of Go without human knowledge→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochast…→Simple statistical gradient-following algorithms for connectionist reinforcement learningLegacy edge — source detail unavailable
- Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochast…→Deep Reinforcement Learning That MattersLegacy edge — source detail unavailable
- All-optical machine learning using diffractive deep neural networks→Deep learning with coherent nanophotonic circuitsLegacy edge — source detail unavailable
- A general reinforcement learning algorithm that masters chess, shogi, and Go through self…→Mastering the game of Go without human knowledgeLegacy edge — source detail unavailable
- Soft Actor-Critic Algorithms and Applications→Simple statistical gradient-following algorithms for connectionist reinforcement learningLegacy edge — source detail unavailable
- Soft Actor-Critic Algorithms and Applications→Deep Reinforcement Learning That MattersLegacy edge — source detail unavailable
- Federated Machine Learning→Deep Learning with Differential PrivacyLegacy edge — source detail unavailable
- A State-of-the-Art Survey on Deep Learning Theory and Architectures→Mastering the game of Go without human knowledgeLegacy edge — source detail unavailable
- A State-of-the-Art Survey on Deep Learning Theory and Architectures→Deep Reinforcement Learning: A Brief SurveyLegacy edge — source detail unavailable
- Review of Deep Learning Algorithms and Architectures→Deep Reinforcement Learning: A Brief SurveyLegacy edge — source detail unavailable
- Sigmoid-weighted linear units for neural network function approximation in reinforcement …→Learning to Predict by the Methods of Temporal DifferencesLegacy edge — source detail unavailable
- Sigmoid-weighted linear units for neural network function approximation in reinforcement …→Dueling Network Architectures for Deep Reinforcement LearningLegacy edge — source detail unavailable
- Sigmoid-weighted linear units for neural network function approximation in reinforcement …→Mastering the game of Go without human knowledgeLegacy edge — source detail unavailable
- Sigmoid-weighted linear units for neural network function approximation in reinforcement …→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Grandmaster level in StarCraft II using multi-agent reinforcement learning→Learning to Predict by the Methods of Temporal DifferencesLegacy edge — source detail unavailable
- Grandmaster level in StarCraft II using multi-agent reinforcement learning→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Grandmaster level in StarCraft II using multi-agent reinforcement learning→A general reinforcement learning algorithm that masters chess, shogi, and Go through self…Legacy edge — source detail unavailable
- Grandmaster level in StarCraft II using multi-agent reinforcement learning→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Secure, privacy-preserving and federated machine learning in medical imaging→Grandmaster level in StarCraft II using multi-agent reinforcement learningLegacy edge — source detail unavailable
- Deep Reinforcement Learning: A Brief Survey→Simple statistical gradient-following algorithms for connectionist reinforcement learningLegacy edge — source detail unavailable
- Deep Reinforcement Learning: A Brief Survey→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Deep Reinforcement Learning: A Brief Survey→Dueling Network Architectures for Deep Reinforcement LearningLegacy edge — source detail unavailable
- Deep Reinforcement Learning: A Brief Survey→Target-driven visual navigation in indoor scenes using deep reinforcement learningLegacy edge — source detail unavailable
- Deep Reinforcement Learning: A Brief Survey→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- On the Opportunities and Risks of Foundation Models→Towards A Rigorous Science of Interpretable Machine LearningLegacy edge — source detail unavailable
- On the Opportunities and Risks of Foundation Models→Shortcut learning in deep neural networksLegacy edge — source detail unavailable
What this paper cites, inside the corpus
What cites it, inside the corpus
Links
Topics
| Artificial Intelligence in Games | Computer Science |
| Sports Analytics and Performance | Economics, Econometrics and Finance |
| Educational Games and Gamification | Psychology |
Is this record sound?
complete
Nothing in this record contradicts itself and no field we check is missing.
- supports20 author record(s) attached.
- supports66 reference(s) recorded.
- neutralThe DOI carries no year to check against.
- supportsA title is present.
Provenance
sha256 7e3d99a592f7f61f…