Rainbow: Combining Improvements in Deep Reinforcement Learning
Matteo Hessel, Joseph Modayil low, Hado van Hasselt, Tom Schaul, Georg Ostrovski, Will Dabney, Dan Horgan, Bilal Piot, Mohammad Gheshlaghi Azar, David Silver
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- Mastering Atari, Go, chess and shogi by planning with a learned model→Rainbow: Combining Improvements in Deep Reinforcement LearningLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Adam: A Method for Stochastic OptimizationLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Deep Reinforcement Learning with Double Q-LearningLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Playing Atari with Deep Reinforcement LearningLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Deep Reinforcement Learning with Double Q-LearningLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Trust Region Policy OptimizationLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Learning to predict by the methods of temporal differencesLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Dueling Network Architectures for Deep Reinforcement LearningLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Asynchronous Methods for Deep Reinforcement LearningLegacy edge — source detail unavailable
- Rainbow: Combining Improvements in Deep Reinforcement Learning→Self-improving reactive agents based on reinforcement learning, planning and teachingLegacy edge — source detail unavailable
- Playing Atari with Deep Reinforcement Learning→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Trust Region Policy Optimization→Playing Atari with Deep Reinforcement LearningLegacy edge — source detail unavailable
- Deep Reinforcement Learning with Double Q-Learning→Self-improving reactive agents based on reinforcement learning, planning and teachingLegacy edge — source detail unavailable
- Deep Reinforcement Learning with Double Q-Learning→Learning to predict by the methods of temporal differencesLegacy edge — source detail unavailable
- Dueling Network Architectures for Deep Reinforcement Learning→Deep Reinforcement Learning with Double Q-LearningLegacy edge — source detail unavailable
- Asynchronous Methods for Deep Reinforcement Learning→Adam: A Method for Stochastic OptimizationLegacy edge — source detail unavailable
- Asynchronous Methods for Deep Reinforcement Learning→Playing Atari with Deep Reinforcement LearningLegacy edge — source detail unavailable
- Asynchronous Methods for Deep Reinforcement Learning→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
- Deep Reinforcement Learning with Double Q-Learning→Learning to predict by the methods of temporal differencesLegacy edge — source detail unavailable
- Mastering Atari, Go, chess and shogi by planning with a learned model→Reinforcement Learning: An IntroductionLegacy edge — source detail unavailable
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What cites it, inside the corpus
| Paper | Year | Cited |
|---|---|---|
| Mastering Atari, Go, chess and shogi by planning with a learned model | 1,374 |
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Topics
| Reinforcement Learning in Robotics | Computer Science |
| Evolutionary Algorithms and Applications | Computer Science |
| Modular Robots and Swarm Intelligence | Engineering |
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