Mastering Atari, Go, chess and shogi by planning with a learned model
Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy Lillicrap, David Silver
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| Artificial Intelligence in Games | Computer Science |
| Educational Games and Gamification | Psychology |
| Reinforcement Learning in Robotics | Computer Science |
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